![]() ![]() Looks like the concept of "borderless window" didn't exist at the time this game was released. Took me a bit to understand the UObject model to be able to properly build a dumper, so without any further ado, here it is:Ĭode: Select all 116C1062 | 8B57 40 | MOV EDX,DWORD PTR DS: the exec function is stored at 0圆8 offset in the UFunction memory block So all of it is static cpp code, no bytecode VM running of any compiled UnrealScript. I've learned quite a lot, this game being the FIRST one I've seen that uses UE3 without UnrealScript-ing All of the UE3 UFunctions are streamlined in the executable, exactly as it happens in UE4 today (e.g.: UCheatManager::God - the function run when you type 'god' in the console - in UE3 is an UnrealScript executed bytecode stream not in UE4 and definitely not in this game). Since I was busy with Styx: Master of Shadows (table to be posted later), yet another UE3 title, I decided to give this one too a go. While at it, a patron of mine asked whether or not I'd be interested in looking into this game. (I've designed the above widget myself based on Steam's model e.g.: )īeen busy studying and learning more about Unreal Engine 3 and its internals. Game Name: Transformers: War for Cybertron Crediting the author does not account for approval. I'd also appreciate if you didn't merge my table with other people's without asking for permission up front. If you want to spread the news and let others enjoy all of this, then please link them to this topic. Same as you prefer those places, I prefer FRF and I have created these tools specifically for this community. Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus, OCD) without explicit approval. ![]()
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